• TWI As A WriteItNow File1
  • The WriteItNow Screen2
  • Procedures3
  • Story Keys4
  • Chapter Anatomy5
  • Chapters6
  • Work Board Plot7
  • Double Plotting8
  • Characters9
  • Events10
  • Locations11
  • Ideas And Flashbacks12
  • Notes And Lists13
  • Charts14

TutorialsNEW
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Chapter Anatomy

Chapter Anatomy

We have more than one The Writer's Interface chapter on what a chapter is. As a writer you are equipped with templates and procedures for creating chapters. Thus at the beginning you get these to study and modify for creating story chapters.

We see here the usual five key elements that make up almost any chapter in the majority of cases. Where else have you found this list? It may be out there but this is the author's own creation. Even here don't take this list as dogma. If you find that there are other basic elements to your style of chapter then make the list and use it.

The point is that, without the reader's knowing, there is an unconscious story-structure the writer is using to provide continuity and dynamic power to the whole. It's like New Years is a once a year day and night celebration but it is also just another repeat day in an endless cycle. In story you move forward in development towards climax and resolution. But your repeat element that keeps moving in cycles in the chapter itself with its key elements, just like every week is seven days.

There is much more key material here in this and other chapters not shown in this screen shot. As you plan and build up your story you will be using these key elements and procedures, thus learning them by heart so that they are a natural part of your writer's equipment.

Remember also, that you take the procedure, as with the five types of scenes above, and you make paragraph descriptions of each scene illustrating a dominant element. You repeat this for all your chapters. Of course other elements can be mixed in. But this gives you basic structure to build on, just as the steel girders are needed before building a tall and secure building.

Writing Craft Books

Note also that this illustrates how The Writer's Interface is totally unique from all writing craft books. None of these books have hundreds of story-development procedures like we see here. None of these craft books are Interactive. You cannot read a procedure in a book and transform that procedure into your story ideas in your software nearly as easily as you can do here.

You can see so far that no writing software that you or I are familiar with gives you so many professional writing procedures as The Writer's Interface gives you. Nor does any of this other software that we know about give you the writing, organizing power that the WriteItNow software gives you. WriteItNow's next edition will give even more power and ease of organizing to the writer.